Mar 15, 2012

Top Sexual Health Web Sites for Teens


Note the study's chart incorrectly lists the URLs for
PAMF and Sex, Etc. The correct URLS are, respectively,
www.pamf.org/teen and www.sexetc.org
The journal Clinical Pediatrics recently published a study evaluating the different sexual health information websites for adolescents. They evaluated almost 30 such websites on five criteria: “authority” (i.e., legitimacy, credentialing, etc.), “interactivity,” “usability,” and “educational content”. 

The study is significant not only for its providing some guidance on the quality of sexual health websites, but also for providing an expanded repertoire of sites that teachers may evaluate --- or perhaps assign students to evaluate --- as places where teens can get good information. 

Kudos to the top three: www.PlannedParenthood.org, www.Scarleteen.com and www.avert.org.


Source:
Whitley, L. B., Mello, J. Hunt, O., and Brown, L. K. (2012). “A Review of Sexual Health Web Sites for Adolescents,” Clinical Pediatrics: 51(3): 209-213.


Mar 14, 2012

Ready to Get Our Game On!

by Melissa Keyes DiGioia,CSE & Jessica Shields, CHES

“Through play we learn to recognize patterns in the world around us and develop our own understanding as well as shared understanding with others.”1

Like other sexuality educators we were initially unaware of the potential of this medium as a teaching strategy. When we presented games, we recognized that audiences responded comfortably to the sexuality content. We also noticed that individuals were eager to participate and demonstrate the knowledge or skill they were retaining. Game On! is a culmination of what we have come to understand – that the underlying factor (or pattern) for all of these outcomes was the use of a game format.

Games are useful pedagogical techniques for educators and audiences alike. For educators, the format of a game can appeal to different learning styles. They can be used as a means to motivate audience participation, determine gaps and confirm strengths in knowledge or skills, review and link concepts, and relate information to new situations.2,3 For participants, games allow them to practice self-regulation, social skills, and decision-making, acquire and apply knowledge and skills, maintain attention, engage in logical thinking and problem solving, and collaborate with peers.4 In health education, using games increases participant confidence to apply new knowledge, which leads to improved health behaviors resulting in better health.5,6

According to the World Health Organization, “sexual health is a state of physical, mental and social well-being in relation to sexuality; It requires a positive and respectful approach to sexuality and sexual relationships, as well as the possibility of having pleasurable and safe sexual experiences, free of coercion, discrimination and violence.7” Providing appropriate education about sexuality and personal relationships is vital for people to develop the knowledge and skills necessary to be sexually healthy. Game On! is our pedagogical approach to sexual health promotion. In conjunction with our talented contributing authors, the guide contains 19 lessons and a section of ready to use word puzzles that cover fundamental sexuality topics critical for sexual health promotion such as: communication, healthy relationships, anatomy, pregnancy prevention, STI prevention, decision-making, and sexual health care. Each lesson has specific objectives in which participants will review or reinforce knowledge, practice skills, or examine attitudes and beliefs that are intended to expand the comprehension of sexuality and/or sexual health content. 

So get your Game On!  Check out our table of contents and learn more about how to get the guide at www.sexedstore.com/game-on.   

Sources:
1Kirkley, S.E., Tomblin, S., & Kirkley, J. (2005) Instructional design authoring support for the development of serious games and mixed reality training. In Proceedings of the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC). Arlingon, VA: National Defense Industrial Association.
2Gredler, M. E. (2003). Games and simulations and their relationships to learning. In D. Jonassen (Ed.), Handbook of research for educational communications and technology (2nd ed.). Mahwah, NJ: Lawrence Erlbaum Associates.
3Westera, W., Nadolski, R.J., Hummel, H.G.K., & Wopereis, I.G.J.H.  (2008).  Serious games for higher education: a framework for reducing design complexity.  Journal of Computer Assisted Learning, 24(5), 420-432.  
4De Freitas, S. & Jarvis, S.  (2007).  Serious games—engaging training solutions: A research and development project for supporting training needs. British Journal of Educational Technology, 38(3), 523-525.
5Lieberman, D. A. (2001). Management of chronic pediatric diseases with interactive health games: Theory and research findings. Journal of Ambulatory Care Management, 24(1): 26- 38.
6Yoon, S. & Godwin, A. (2007). Enhancing self-Management in children with sickle cell disease through playing a CD-ROM educational game: A pilot study. Pediatric Nursing, 33(1): 60-72.
7World Health Association. (2010). Developing sexual health programmes: A framework for action. Geneva, Switzerland. Retrieved from
http://whqlibdoc.who.int/hq/2010/WHO_RHR_HRP_10.22_eng.pdf

Mar 13, 2012

The Sex Ed Starter Kit

The CFLE is pleased to introduce the NEW Sex Ed Starter Kit. This resource is ideal for new educators, giving them everything they need to get started --- or for veterans wishing to replenish their  resource libraries.

The kit contains manuals with hundreds of lessons and guide materials spanning the ages, from how to answer young children's questions to how to teach senior citizens! It includes nearly every sex ed topic you can think of.

The original Sex Ed Starter Kit fit in a single bag. Now the resources are so plentiful it takes two boxes to ship!


The books, purchased individually, would cost $575. But you get all 16 books (plus a few surprises) for $350, plus shipping.  Seriously, where else can you get this much for so little? I know single volume curricula that are selling for $400 or more. (And some of these curricula require training that costs into the thousands of dollars!)

We don't play those games. We want to equip serious sex educators with user-friendly resources. We want to empower you to teach sex ed, and we want you to do it well.

So, visit SexEdStore.com and get yourself a Sex Ed Starter Kit. And if you're not teaching sex ed yourself, you can buy one for a teacher who needs one! There are options for that on the checkout menu, from $50 ("Make a Teacher Happy") to $350 ("Make a Teacher Ecstatic").